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Stretch

Stretches objects crossed by a selection window or polygon.

  • Click Menu "Editor", and then choose "Stretch"
  • Select objects
  • Select the object using a crossing window selection.

    The crossing window must include at least one vertex or endpoint.

  • Specify the base point for the stretch, and then specify a second point, to determine the distance and direction.
  • Any objects with at least one vertex or endpoint included within the crossing window are stretched. Any objects that are completely within the crossing window, or selected individually, are moved without stretching.